
A Third person Action game
Eternal Ring
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Abstract
Eternal Ring is a third person action game made by 2 people. I was the level, enemy and narrative designer.
Responsibilities:
As lead designer: define core gameplay; ensure design team consistancy; create documentations & guidelines; decision making and problem solving.
As level designer: design, prototype and implement levels.
As narrative designer: world settings, characters and concepts building, storytelling, scripts writing, AI generated voiceline training.
The game is currently in developing and will have the first demo at May.
Level: Prologue
Moodboard
“A city at dusk, rain pouring down on cobblestone streets, neon lights reflected in the puddles. Evan stands alone on the rooftop of a crumbling building, overlooking the ruins below.”
Prologue moodbored: cyber, neon, dark dump